What the Plugin Does Automatically in ACTIVE Mode
| Action | Trigger Condition | Visible Effect for Players |
|---|---|---|
| Reduce VD and SD | Combined TPS drop combined with high loaded chunk count | Players see a shorter render distance |
| Pause mob AI | High entity count or per-chunk hotspot detected | Nearby mobs temporarily stop moving |
| Redstone throttle | Redstone update rate above threshold | Redstone circuits respond more slowly |
| Reduce particle density | TPS below particle threshold | Fewer particles rendered on the client |
| Limit mob spawns | Total entity count above threshold | Fewer new mobs spawn during the period |
| Merge dropped items | High item count in one or more chunks | Item stacks are consolidated into fewer entities |
| Heuristic item despawn | MSPT above configured threshold | Loose items disappear earlier than in vanilla |
| Freeze distant entities | Chunks with no nearby players | Entities in empty areas pause AI and movement |
| Optimize mob pathfinding | Large aggregate mob count | Mob goal evaluation uses simplified logic |
All these actions are reversible. Auto-revert will restore them automatically when recovery conditions are met.